Asset List v1.0


Hey guys, its me again. This time I bring a sneak peak of our provisory assets list. I hope this bring some light around the inner workings of our game. Thank you and hope you guys like it.


ASSETS LIST

v1.0

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Sound Assets:

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OST

[ ] Main Menu

[ ] Town Square

[ ] Inside Town Hall (if allowed by time).

[ ] Mr. Onion Head Boss Fight

* * * * *

SFX

→ Kit

[ ] Kit’s footsteps

[ ] Kit’s Jumping / Falling Stomp sound

[ ] Kit’s Basic Attack Sound (Grunt) (3 Variants at least)

[ ] Razor Pencil Hit (Attack)

[ ] Battery Flamethrower Fire Sound (flame emitted sounds)

[ ] Battery Flamethrower Energy Sound (like shock or charging the battery effects)

[ ] Kit’s Hurting / Damage Grunt (3 variants at least)

[ ] Kit’s Dodge Roll Sound

[ ] Kit’s Death Scream / Grunt

→ Door

[ ] Metal Lock Opening / Crack

[ ] Metal Gate Creaking

→ Teddy the Mayor

[ ] Talking Sound (For UI, muffled blah blah blah or computer UI sound, classic talking videogame sound).

→ General SFX

[ ] Enemy has attention sound effect.

→ Tin Soldier

[ ] Hurting Sound / Metal damaged (2-3 Variants).

[ ] Attacking Sound (2-3 Variants).

[ ] Death Sound (2-3 Variants).

→ Spring Dogs

[ ] Hurting Sound / Dog Grunt + Metal or Plastic (2-3 Variants).

[ ] Attacking Sound (2-3 Variants).

[ ] Death Sound (2-3 Variants).

→ Mr. Onion Head (Boss)

[ ] Hurting Sound / Giant Monster Grunt or Ogre Grunt (2-3 Variants).

[ ] Attacking Sound (2-3 Variants).

[ ] Death Sound (2-3 Variants).

* * * * *

AMBIENCE

[ ] Diverse sounds to compose Town Square’s atmosphere

[ ] Diverse sounds to compose Town Hall’s atmosphere

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3D Assets:

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[ ] Kit Model

[ ] Tin Soldier Model

[ ] Spring Dog Model

[ ] Mr. Onion Head Model

[ ] Town Square Modular Enviroment Assets

[ ] Town Hall Modular Environment Assets

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Animation:

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→ Kit

  • Idle
  • Walking
  • Running
  • Dodging
  • Shooting Flamethrower
  • Attacking Melee (3 Variants)
  • Hurting
  • Death → Dead

→ Tin Soldier

  • Idle
  • Patrolling
  • Running
  • Alerted
  • Attacking
  • Hurting
  • Death → Dead

→ Spring Dog

  • Idle
  • Patrolling
  • Running
  • Alerted
  • Attacking
  • Hurting
  • Death → Dead

→ Mr. Onion Head

  • Idle
  • Patrolling
  • Running
  • Alerted
  • Attacking
  • Hurting
  • Death → Dead

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2D Assets

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[ ] Health HUD

[ ] Battery HUD

[ ] Dialogue Box HUD

[ ] Teddy the Mayor Profile Pic HUD

[ ] Kit Profile Pic HUD

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Character Concepts

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[ ] Kit

[ ] Teddy the Mayor

[ ] Tin Soldier

[ ] Spring Dogs

[ ] Mr. Onion Head

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Item Concepts

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[ ] 9v Flamethrower

[ ] Razor Pencil

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Area Concepts

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[ ] Town Square

[ ] Town Hall

[ ] Plastic Peak

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Systems

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[ ] Ranged Weapons / Flamethrower.

[ ] Spawn (enemies, items, etc.). 

[ ] GUI (Battery and HP). 

[ ] Basic Enemy AI (Patrol, Navmesh, State Machine e Combat)

[ ] Inventory

[ ] Door System

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