Asset List v1.0
Hey guys, its me again. This time I bring a sneak peak of our provisory assets list. I hope this bring some light around the inner workings of our game. Thank you and hope you guys like it.
ASSETS LIST
v1.0
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Sound Assets:
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OST
[ ] Main Menu
[ ] Town Square
[ ] Inside Town Hall (if allowed by time).
[ ] Mr. Onion Head Boss Fight
* * * * *
SFX
→ Kit
[ ] Kit’s footsteps
[ ] Kit’s Jumping / Falling Stomp sound
[ ] Kit’s Basic Attack Sound (Grunt) (3 Variants at least)
[ ] Razor Pencil Hit (Attack)
[ ] Battery Flamethrower Fire Sound (flame emitted sounds)
[ ] Battery Flamethrower Energy Sound (like shock or charging the battery effects)
[ ] Kit’s Hurting / Damage Grunt (3 variants at least)
[ ] Kit’s Dodge Roll Sound
[ ] Kit’s Death Scream / Grunt
→ Door
[ ] Metal Lock Opening / Crack
[ ] Metal Gate Creaking
→ Teddy the Mayor
[ ] Talking Sound (For UI, muffled blah blah blah or computer UI sound, classic talking videogame sound).
→ General SFX
[ ] Enemy has attention sound effect.
→ Tin Soldier
[ ] Hurting Sound / Metal damaged (2-3 Variants).
[ ] Attacking Sound (2-3 Variants).
[ ] Death Sound (2-3 Variants).
→ Spring Dogs
[ ] Hurting Sound / Dog Grunt + Metal or Plastic (2-3 Variants).
[ ] Attacking Sound (2-3 Variants).
[ ] Death Sound (2-3 Variants).
→ Mr. Onion Head (Boss)
[ ] Hurting Sound / Giant Monster Grunt or Ogre Grunt (2-3 Variants).
[ ] Attacking Sound (2-3 Variants).
[ ] Death Sound (2-3 Variants).
* * * * *
AMBIENCE
[ ] Diverse sounds to compose Town Square’s atmosphere
[ ] Diverse sounds to compose Town Hall’s atmosphere
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3D Assets:
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[ ] Kit Model
[ ] Tin Soldier Model
[ ] Spring Dog Model
[ ] Mr. Onion Head Model
[ ] Town Square Modular Enviroment Assets
[ ] Town Hall Modular Environment Assets
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Animation:
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→ Kit
- Idle
- Walking
- Running
- Dodging
- Shooting Flamethrower
- Attacking Melee (3 Variants)
- Hurting
- Death → Dead
→ Tin Soldier
- Idle
- Patrolling
- Running
- Alerted
- Attacking
- Hurting
- Death → Dead
→ Spring Dog
- Idle
- Patrolling
- Running
- Alerted
- Attacking
- Hurting
- Death → Dead
→ Mr. Onion Head
- Idle
- Patrolling
- Running
- Alerted
- Attacking
- Hurting
- Death → Dead
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2D Assets
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[ ] Health HUD
[ ] Battery HUD
[ ] Dialogue Box HUD
[ ] Teddy the Mayor Profile Pic HUD
[ ] Kit Profile Pic HUD
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Character Concepts
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[ ] Kit
[ ] Teddy the Mayor
[ ] Tin Soldier
[ ] Spring Dogs
[ ] Mr. Onion Head
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Item Concepts
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[ ] 9v Flamethrower
[ ] Razor Pencil
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Area Concepts
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[ ] Town Square
[ ] Town Hall
[ ] Plastic Peak
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Systems
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[ ] Ranged Weapons / Flamethrower.
[ ] Spawn (enemies, items, etc.).
[ ] GUI (Battery and HP).
[ ] Basic Enemy AI (Patrol, Navmesh, State Machine e Combat)
[ ] Inventory
[ ] Door System
Toybox
A boy shrinks and falls into his toy box. It looks like it won't be as much fun.
Status | Prototype |
Author | Combo.Pixel (brenoaguirres) |
Genre | Action, Adventure, Role Playing, Shooter |
Tags | 3D, Action-Adventure, Action RPG, Horror, Psychological Horror, Souls-like, Survival Horror |
More posts
- Tin Soldier Monster Update (v0.0.4)Jul 21, 2024
- Water Shader and Models Update (v0.0.3)Jul 19, 2024
- Flamethrower and Rotation Update (v0.0.2).Jul 17, 2024
- One-Sheet DocumentJul 16, 2024
- Movement and Combat Update (v0.0.1)Jul 15, 2024
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